Build a Phone Empire research guide: Technology Unlocks and What to Prioritize
Learn how year-by-year research works, which device types it unlocks, and how to plan technology spending in Build a Phone Empire.
How Research Shapes Your Phone Empire
Your next technology unlock gives your company another product to build, price, and sell. Research matters because it expands your device lineup as the game advances through the years, making it part of your business plan alongside product launches and sales. This Build a Phone Empire research guide explains the confirmed system, the available device categories, and how to choose a practical research priority.
The official Build a Phone Empire description on Roblox establishes the starting point: your company begins in a garage in 2007, and technology research progresses year by year. Research can unlock tablets, smartwatches, earbuds, foldables, and laptops.
That description does not provide a complete research tree, individual unlock years, research costs, or prerequisites. The useful approach is to combine those confirmed basics with the options shown in your current game, then choose research that fits your next product launch.
What Year-by-Year Research Actually Confirms
Research is tied to technological progression over the game's years. As your company develops, the system gives you access to additional kinds of devices beyond the initial phone business.
The official description names five unlockable product categories:
| Device category | Officially confirmed research outcome | Details still unverified |
|---|---|---|
| Tablets | Research can unlock tablets | Unlock year, cost, and prerequisites |
| Smartwatches | Research can unlock smartwatches | Unlock year, cost, and prerequisites |
| Earbuds | Research can unlock earbuds | Unlock year, cost, and prerequisites |
| Foldables | Research can unlock foldable devices | Unlock year, cost, and prerequisites |
| Laptops | Research can unlock laptops | Unlock year, cost, and prerequisites |
This is a list of confirmed device categories, not a verified research sequence. Their order in the official description does not establish which one must be unlocked first.
“Year by year” also leaves several mechanics unanswered. The supplied official material does not explain how quickly the calendar advances, whether research takes time, or whether particular options require both a year and another prerequisite. Check the requirements displayed in your current game before planning around a specific unlock date.
Keep the calendar distinction clear: 2007 is the company's starting in-game year. It is separate from the real-world date of an update or announcement.
Which Research Should You Prioritize?
A practical recommendation is to choose technology you can use in an upcoming product while preserving enough money to continue developing your company. An unlock has a clearer purpose when you already know what you want to build with it.
The third-party Build a Phone Empire progression guide recommends establishing phone income first, then moving into tablets, followed by smartwatches and earbuds. It treats foldables and laptops as later, situational choices.
That sequence is an unverified third-party strategy claim. The supplied official description confirms the device categories but does not establish that order as mandatory or optimal.
Early company: Give research an immediate purpose
If you are still learning phone design and pricing, use the phone business to understand the product cycle before spreading your attention across several device types.
The official description confirms that you can choose parts, customize devices, set prices, launch with marketing, read critics' reviews, and watch sales live. Those features give you a way to evaluate what your company needs before choosing another technology.
Ask yourself:
- What product do I want to release next?
- Which available research option helps me build it?
- What requirements does the game display?
- What other spending will that product need?
These are planning questions, not a tested fastest-progress route. They help you connect research spending to a concrete release.
Growing company: Consider a second product category
The third-party guide's suggestion to consider tablets after establishing phone income is a reasonable starting point for evaluation. Before following it, compare the tablet option with the research actually available to you.
For example, if your goal is to launch a tablet next, tablet research has a direct role in that plan. If you are still trying to improve your phone business, another device category may add work before you have resolved the current problem.
The same principle applies to smartwatches and earbuds: choose them because they support a product you intend to develop, rather than simply because they appear next in a suggested list.
Established company: Evaluate foldables and laptops
The third-party guide places foldables and laptops later in its strategy. Treat that as advice about when to consider a broader lineup, rather than proof of their research requirements or profitability.
Before committing, review the displayed requirements and the resources needed for the follow-up product. The supplied evidence does not establish that either category guarantees stronger sales or better margins.
Connect Research to Product Launches and Cash Planning
Research belongs within the wider company loop. You design devices, choose their prices, launch them, observe reviews and sales, and decide what to develop next.
The third-party progression guide recommends keeping a cash reserve and avoiding expansion spending before the core product business is reliable. Although its specific strategy is unverified, reserving funds for the next launch is a useful budgeting principle.
Choose a research target you can explain
Give each research choice a simple purpose: “This unlock supports the device I want to launch next.”
That makes competing expenses easier to assess. Office building, hiring, marketing, and regional expansion are all confirmed features, but the official description does not publish their costs or explain how each affects research. Use the costs and requirements shown in your game to make those comparisons.
A short note can help you track:
- The research option you are considering.
- Its displayed requirements and cost, if shown.
- The device you want to build afterward.
- Other spending needed before that launch.
- What you want to learn from its reviews and sales.
This is a personal planning aid. It does not assume a particular research currency, queue system, or staff bonus.
Use sales and reviews to inform the next choice
The game explicitly lets you read critics' reviews and observe live sales. Review those results before assuming your company needs another product category.
If a recent launch disappoints, examine its design, pricing, and reception before spending on a different device type. The sources do not provide a formula connecting those factors to demand, so change your plan based on what you can observe rather than an assumed sales multiplier.
The official description also confirms 28 goals with cash rewards. Check the goals available in your run when planning spending, but do not budget around an assumed research reward: the official material does not list individual goal requirements or payout amounts.
Research Beyond 2026 and Legacy Planning
The official Admin Abuse + New Content event announcement previews research options beyond 2026, along with additional endgame content.
As of October 9, 2026, this is an announcement of planned content. The supplied evidence does not verify that those research options are already available, nor does it name the new technologies, their costs, or their prerequisites.
Build your current plan around options visible in the game. An announced extension is a reason to watch for updates, but it is not enough evidence for a complete post-2026 research route.
Legacy also affects long-term planning. The official description confirms that you can sell your company, start again, and receive a permanent Legacy bonus. It does not specify the bonus's effect on research or whether research unlocks carry over.
Before selling, inspect the information the game provides about the reset. Compare the research and launches you could complete in the current company with the stated Legacy benefit. The third-party guide recommends choosing a deliberate reset point after a productive phase, but the supplied evidence does not establish an optimal year or company value for doing so.
FAQ: Build a Phone Empire Research Guide
What should I research first in Build a Phone Empire?
Focus on research that supports your next phone release while you establish the initial business. The third-party progression guide recommends phones before tablets, smartwatches, and earbuds, with foldables and laptops considered later. This Build a Phone Empire research guide treats that sequence as a planning suggestion; the official description does not verify a mandatory or best unlock order.
Which devices can research unlock?
The official description confirms tablets, smartwatches, earbuds, foldables, and laptops. It does not provide their exact unlock years, costs, or prerequisites. Check the current game's displayed requirements before committing to a specific product plan.
How does year-by-year research work?
The official description says you research technology year by year after starting your company in 2007. It does not explain the calendar's pace, research duration, or complete gating rules. Use that statement as the broad progression model and consult the game for individual research conditions.
Is research beyond 2026 available, and does Legacy keep my unlocks?
The official event announcement previews research beyond 2026, but the supplied evidence does not verify its availability as of October 9, 2026. Legacy is confirmed to provide a permanent bonus after selling your company and restarting; whether it preserves research unlocks or increases research speed remains unverified.
Related Guides
Build a Phone Empire how to unlock earbuds: Research Facts and What to Check
Earbuds unlock through research in Build a Phone Empire. Learn what is confirmed, which requirements remain unknown, and what to check in your game.
Build a Phone Empire how to unlock foldable phones: Research Guide and Known Requirements
Learn how foldables fit into Build a Phone Empire research, which unlock details are confirmed, and what to check in your current game.
Build a Phone Empire how to unlock laptops: Research Requirements Explained
Learn how laptop unlocks fit into Build a Phone Empire research, what requirements remain unconfirmed, and what to check as you progress.
Build a Phone Empire how to unlock smartwatches: Research Unlock Guide
Learn how smartwatch unlocks connect to research in Build a Phone Empire, which requirements are confirmed, and what to check in your game.